Upgradeable weapons+shields+generator (powers higher level weapons and the shield) Shops in-between levels in normal/story mode (buy gear with money collected in the levels (both from drops and from destroying enemies), can respec at any point since buying and selling prices are 1:1 - the game auto-sells what you spent on one piece of gear if you buy a different one in a category)įind (access to via the shop) new ships during levels (these have different stats and can use different gear) - long description texts by the ship salesman Save in-between levels (10 nameable slots - few chars though) Unlockable new game+ (gives access to the OP banana main and rear shots)įairly frequent HP/armor restoratives which appear when you're near death One of the ships is a carrot (jazz jackrabbit reference) Two of the gun drone weapons work like the pod from R-Type (can be shot out and pulled back to your ship) Sometimes the voice commentary or signs in the level warn you of specific incoming hazards (the voice generally isn't that helpful though and just says stuff like "warning" before a boss or as a high speed segment starts) Some interesting enemies and level design (the 2.5D archs in ep 4 lvl 1, the "cranes" in the ep 3 fleet level which pull your ship towards the front of them) Many different weapons to choose from over the course of a game (each ship can only equip some of the total selection though?) Separate sfx and music volume controls (on the fly) Game speed options (5 levels, on the fly, above normal is generally not a good idea) Some good bosses (last two episode 4 bosses are pretty lengthy and varied, some have more than one phase and/or multiple parts to destroy) Optional mini-game levels (variations on the main game, very tough) Some rear weapons have an alternate firing modeĬan find HP restoratives during levels (but not shield restoratives)ĭecent art direction (looks like a later Amiga game, some nice artwork stills at the end of episodes)Ĭhristmas mode option during christmas time (changes the look of bullets and items - turns standard bullets into candy canes for example) Hidden levels (find and collect flashing orange orbs)įind tourist guides to other levels during levels (not helpful for gameplay but adds some personality to the game)Ĭan find transmission cubes (some intercepted similar to Bionic Commando adds to lore but is almost never important to gameplay)Ģ-player co-op with the option to join together and have one plater shoot and aim while the other moves (arcade mode only) Multiple paths through the game (depends on which data cubes you find and collect and if you collect more than one level cubes you can choose between those levels on a map screen - oftentimes you'll miss the alternate path's cube and not know if you did or not though, the paths are more frequent in episode 5) Life bar and shield - the shield regenerates during levelsįront+rear gun+two sidekicks/gun drones (each drone can have a different weapon)Īrcade and time attack modes (no shop here - you collect weapons as power ups and upgrade them by collecting other items (also happens in the normal/story mode but it's pretty rare), no ship/shield/generator upgrades but you start off with better attributes than in normal mode)
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